Action Script3
(just for self documentation)
Notice how it differs from ActionScript 2, onRelease, onEnterFrame stuff.
Anyway, I'll tinker with this for next couple days, because it could be published as androidApps.apk via Adobe Air, for iOS too.
var vx:Number = 17;
var vy:Number = 3;
var jalan:Boolean = false;
var batasDrag:Rectangle = new Rectangle(0,0,stage.stageWidth,stage.stageHeight);
addEventListener(Event.ENTER_FRAME, utama);
/* Touch and Drag Event*/
Multitouch.inputMode = MultitouchInputMode.TOUCH_POINT;
kotak.addEventListener(TouchEvent.TOUCH_BEGIN, tekanKotak);
kotak.addEventListener(TouchEvent.TOUCH_END, lepasKotak);
tbStart.addEventListener(TouchEvent.TOUCH_TAP, toggleStart);
function utama(evtObj :Event):void
{
info.text = 'hallo';
if (jalan)
{
//kotak.y = 156.9;
kotak.x += vx;
kotak.y += vy;
info.text = "vx = " + String(vx);
info.appendText("\nvy = " + String(vy));
if (((kotak.x+kotak.width) >= stage.stageWidth) ||(kotak.x<0))
{
vx *= -1;
}
if (((kotak.y+kotak.height) >= stage.stageHeight) ||(kotak.y<0))
{
vy *= -1;
}
}
}
function toggleStart(event:TouchEvent):void
{
jalan = ! jalan;
}
function tekanKotak(event:TouchEvent):void
{
event.target.startTouchDrag(event.touchPointID, false, batasDrag);
jalan = false;
//kecepatan.text = "0";
}
function lepasKotak(event:TouchEvent):void
{
event.target.stopTouchDrag(event.touchPointID);
jalan = true;
}
/*tbStart.addEventListener(MouseEvent.CLICK,tbStartRelease);
function tbStartRelease(event:MouseEvent):void
{
jalan = ! jalan;
}
*/
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