So, I have another code for "Turtle in Circle" code, :)
In the script below, I use turtle position to determine if it's still inside circle or not. If it outside circle, instead of send it to zero position, I send it to random position inside circle.
import turtle
from random import uniform
import numpy as np
turtle.shape("turtle")
#turtle.speed(1)
x = 0
y = 0
rmax=40
for i in range (1,1000):
a = uniform (-90,90) #angle
turtle.left(a)
d = uniform (-75,75) #distance
x = turtle.xcor()+d*np.cos(a*np.pi/180)
y = turtle.ycor()+d*np.sin(a*np.pi/180)
r = np.sqrt(x*x+y*y)
if r>rmax:
turtle.setx(uniform(-rmax,rmax))
turtle.sety(uniform(-rmax,rmax))
x = 0
y = 0
else:
turtle.forward(d)
turtle.exitonclick()