#code
from visual import *
from random import uniform,random
from visual.controls import *
display(center=(0,0,0),background=(1,1,1), autoscale=False, range=(5,7,7),
width=600, height=600, forward=(0.4,-0.3,-1)) #arah kamera
distant_light(direction=(1,1,1), color=color.red)
cylinder(pos=(-4,0,0), axis=(7,0,0), radius=1, color=color.green, opacity=.1)
piston = cylinder(pos=(-2,0,0), axis=(1,0,0), radius=.7, color=color.red)
piston1 = cylinder(pos=(-2,0,0), axis=(5,0,0), radius=.1, color=color.red)
p0 = 1.
A = 1.
x0 = 5. #panjang piston
c = p0*A*x0
x = 3
dx = x0-x #
m = 1.
v = 0.
dt = 1./8.
def proses():
global x,v,dx
p = c/x
dp = p-p0
print x,dp
f = -dp
a = f/m
v += a*dt
dx += v*dt
x -= v*dt
piston.x = dx
piston1.x = dx
while 1:
rate (19)
proses()
Friday, May 6, 2016
Piston Free Expansion Oscillation.
The result of daydreaming, :)
.
Ball Oscillation Inside a Sphere
with Visual Python.
I use nonlinear solution, :)
.
I use nonlinear solution, :)
#code
from visual import *
from random import uniform,random
from visual.controls import *
display(center=(0,0,0),background=(1,1,1), #autoscale=False,
width=600, height=600, forward=(-0.4,-0.3,-1)) #arah kamera
distant_light(direction=(1,1,1), color=color.red)
dl = .01
l = 1.1
box(color=color.white, pos=(0,0,0),length=2*l,height=dl, width=dl, opacity=.3)
box(color=color.white, pos=(0,0,0),length=dl,height=2*l, width=dl, opacity=.3)
box(color=color.white, pos=(0,0,0),length=dl,height=dl, width=2*l, opacity=.3)
bola1 = sphere (pos=(0,0,0), radius=1.1, color=color.green, opacity=.3)
bola = sphere (pos=(1,0,0), radius=.1, color=color.red)
r = 1.
x = 1.
m = 1.
g = 1.
vx = 0.
dt = 1./16.
def proses():
global x,vx
f = -m*g*x/r
a = f/m
vx += a*dt
x += vx*dt
r2 = r*r
x2 = x*x
if x2>r2:
x2 = r2
y = r-sqrt(r2-x2)
bola.x = x
print x
bola.y = y-r
while 1:
rate (19)
proses()
Monday, May 2, 2016
Thursday, April 28, 2016
3D Ball Collision in Python with Visual Module.
I only compute the collision between bed and blue one. They're bola[1] and bola[2] respectively
from visual import *
from random import uniform,random
from visual.controls import *
def change():
global jalan
if b.value:
jalan = True
for ball in(bola):
ball.vx = uniform(-7,7)
ball.vy = uniform(-7,7)
ball.vz = uniform(-7,7)
else:
jalan = False
c = controls(title='Tempat Tombol',x=800, y=0, width=300, height=300, range=50)
b = toggle( pos=(0,0), width=20, height=20, text='Click me', action=lambda: change() )
display(center=(0,0,0),background=(1,1,1), #autoscale=False,
width=600, height=600, forward=(-0.4,-0.3,-1)) #arah kamera
g = -1.
dt = .1
e = 1.
b.value = True
jalan = True
l = 17.
dl = .01
n = 11
distant_light(direction=(1,1,1), color=color.red)
lantai = box(color=color.white, pos=(0,0,0),length=l,height=dl, width=l, opacity=.3)
dindingKiri = box(color=color.white, pos=(-l/2,l/2,0),length=dl,height=l, width=l, opacity=.3)
dindingKanan= box(color=color.white, pos=(l/2,l/2,0),length=dl,height=l, width=l, opacity=.3)
dBelakang = box(color=color.white, pos=(0,l/2,-l/2),length=l,height=l, width=dl, opacity=.3)
atap = box(color=color.white, pos=(0,l,0),length=l,height=dl, width=l, opacity=.3)
bola = []
for i in arange(n):
ball = sphere (pos=(uniform(1,7),0,uniform(-7,7)), radius=.3, color=color.green)
ball.v = vector(uniform(-7,7),uniform(-7,7),uniform(-7,7))
bola.append(ball)
bola[1].radius = 2.5
bola[2].radius = 2.5
bola[1].color = color.red
bola[2].color = color.blue
def proses():
for ball in (bola):
a = g
ball.v[1] += a*dt
ball.pos+= ball.v*dt
tumbukan()
tumbukanBola()
def tumbukan():
for ball in(bola):
if ball.y<0:
ball.y = 0.01
ball.v[1] *=-1.*e
elif ball.y>l:
ball.y = l-.01
ball.v[1] *= -1
if ball.x<-l/2:
ball.x=-l/2+.01
ball.v[0] *= -1*e
if ball.x>l/2:
ball.x=l/2-.01
ball.v[0] *= -1*e
if ball.z<-l/2:
ball.z=-l/2+.01
ball.v[2] *= -1*e
if ball.z>l/2:
ball.z=l/2-.01
ball.v[2] *= -1*e
def tumbukanBola():
#pass
jarak = mag(bola[2].pos-bola[1].pos)
if jarak<(bola[1].radius+bola[2].radius):
arah = norm(bola[2].pos-bola[1].pos)
v1 = dot(bola[1].v,arah)
v2 = dot(bola[2].v,arah)
dv = v2-v1
bola[1].v += dv*arah
bola[2].v -= dv*arah
while 1:
rate (51)
if jalan:
proses()
Alright, Now Do It in Python, with style, :)
Python version of this flash action script of electron under Lorentz force, :)
from visual import *
from random import uniform
display(center=(0,0,0),background=(1,1,1), autoscale=False,
width=600, height=600,
#forward=(-0.4,-0.3,-1)
)
distant_light(direction=(1,1,1), color=color.red)
l = 11
dt = 1./8.
medan = box(color=color.white,
pos=(l/2,0,0),length=l,height=l,
width=l, opacity=.3)
ball = sphere (pos=(-7,0,0), radius=.3, color=(uniform(0,1),uniform(0,1),uniform(0,1)))
def awal():
global q,m,B,v
q = 1.
m = 1.
B = vector(0.,0.,1.)
v = vector(3.,0.,0.)
def proses():
global v,B
if ball.x > 0:
B = vector(0.,0.,1.)
else:
B = vector(0.,0.,0.)
print B
F = q*(cross(v,B))
a = F/m
v += a*dt
ball.pos += v*dt
print ball.x
awal()
while 1:
rate (37)
proses()
Menyapa Senjata Lama.
Sudah lama tidak otak-atik Macromedia Flash.
Yup, masih yang Macromedia, bukan Adobe, :) .
Membuat animasi bola bermuatan (atau elektron) yang bergerak lurus dengan kecepatan konstan tiba-tiba mencapai daerah dengan medan magnet. Sesuai hukum Lorentz maka bola/elektron akan bergerak melengkung.
Action script hanya ditulis pada action di frame pertama layer background.
px0 = bola._x;
py0 = bola._y;
awal();
_root.onEnterFrame = function() {
if (jalan == true) {
proses();
}
//trace(jalan)
};
function awal() {
jalan = false;
bola._x = px0;
bola._y = py0;
q = 1;
B = 1;
tB.text = B;
//massa
m = 1;
tm.text = m;
//kecepatan
vx = 50;
vy = -10;
tvx.text = vx;
tvy.text = vy;
//percepatan
ax = 0;
ay = 0;
//posisi
px = 0;
py = 0;
dt = 1/8;
}
function bacaInput() {
vx = Number(tvx.text);
vy = Number(tvy.text);
m = Number(tm.text);
B = Number(tB.text);
}
function updateNilai() {
tB.text = B;
tm.text = m;
tvx.text = vx;
tvy.text = vy;
}
function proses() {
v = Math.sqrt(vx*vx+vy*vy);
if (bola._x>200) {
F = B*q*v;
} else {
F = 0;
}
a = F/m;
//arah vektor normal v
nvx = vx/v;
nvy = vy/v;
/*arah vektor percepatan
karena vektor yang tegak lurus a=(ax,ay) adalah at=(-ay,ax)
*/
nax = -nvy;
nay = nvx;
ax = a*nax;
ay = a*nay;
//hitung kecepatan baru
vx += ax*dt;
vy += ay*dt;
px += vx*dt;
py -= vy*dt;
trace(F);
//update posisi bola
bola._x = px0+px;
bola._y = py0+py;
updateNilai();
}
//tombol-tombol
//tombol tbJalan
tbJalan.onRelease = function() {
bacaInput();
jalan = true;
};
tbStop.onRelease = function() {
jalan = false;
};
tbReset.onRelease = function() {
awal();
};
Wednesday, April 27, 2016
Iterasi di Python
Jika kita punya sebuah list bernama bola yang didefinisikan sebagai:
bola = []
kemudian kita membuat obyek bernama ball
ball = sphere (pos=(uniform(1,7),0,uniform(-7,7)), radius=.3, color (uniform(0,1),uniform(0,1),uniform(0,1)))
ball.vx = uniform(-7,7)
ball.vy = uniform(-7,7)
ball.vz = uniform(-7,7)
Obyek ini kita masukkan ke dalam bola dengan perintah
bola.append(ball)
Kita dapat melakukannya berkali-kali sehingga pada list bola terdapat beberapa obyek bernama ball
Jika kita ingin mengakses obyek tersebut, kita dapat menggunakan perintah semacam
bola[0].vx = 1
jika kita ingin mengakses vx di semua obyek bola, kita dapat menggunakan iterasi
for i in arange (n):
bola[i].vx = 1
Namun di python ada cara lain yang juga mudah
for ball in (bola):
ball.vx = 1
Berikut contoh kode yang menggunakan iterasi seperti itu
from visual import *
from random import uniform,random
from visual.controls import *
def change():
global jalan,vx,vy,vz
if b.value:
jalan = True
for ball in(bola):
ball.vx = uniform(-7,7)
ball.vy = uniform(-7,7)
ball.vz = uniform(-7,7)
else:
jalan = False
c = controls(title='Tempat Tombol',x=800, y=0, width=300, height=300, range=50)
b = toggle( pos=(0,0), width=20, height=20, text='Click me', action=lambda: change() )
display(center=(0,0,0),background=(1,1,1), #autoscale=False,
width=600, height=600, forward=(-0.4,-0.3,-1)) #arah kamera
g = -1.
dt = .1
e = 1.
b.value = True
jalan = True
l = 17.
dl = .01
n = 11
distant_light(direction=(1,1,1), color=color.red)
lantai = box(color=color.white, pos=(0,0,0),length=l,height=dl, width=l, opacity=.3)
dindingKiri = box(color=color.white, pos=(-l/2,l/2,0),length=dl,height=l, width=l, opacity=.3)
dindingKanan= box(color=color.white, pos=(l/2,l/2,0),length=dl,height=l, width=l, opacity=.3)
dBelakang = box(color=color.white, pos=(0,l/2,-l/2),length=l,height=l, width=dl, opacity=.3)
atap = box(color=color.white, pos=(0,l,0),length=l,height=dl, width=l, opacity=.3)
bola = []
for i in arange(n):
ball = sphere (pos=(uniform(1,7),0,uniform(-7,7)), radius=.3, color=(uniform(0,1),uniform(0,1),uniform(0,1)))
ball.vx = uniform(-7,7)
ball.vy = uniform(-7,7)
ball.vz = uniform(-7,7)
bola.append(ball)
def proses():
global vx,vy,vz
for ball in (bola):
a = g
ball.vy += a*dt
ball.pos+= vector(ball.vx*dt,ball.vy*dt,ball.vz*dt)
tumbukan()
def tumbukan():
global vx,vy,vz
for ball in(bola):
if ball.y<0:
ball.y = 0.01
ball.vy *=-1.*e
elif ball.y>l:
ball.y = l-.01
ball.vy *= -1
if ball.x<-l/2:
ball.x=-l/2+.01
ball.vx *= -1*e
if ball.x>l/2:
ball.x=l/2-.01
ball.vx *= -1*e
if ball.z<-l/2:
ball.z=-l/2+.01
ball.vz *= -1*e
if ball.z>l/2:
ball.z=l/2-.01
ball.vz *= -1*e
while 1:
rate (100)
if jalan:
proses()
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