Nugroho's blog.

Monday, May 2, 2016

Thursday, April 28, 2016

3D Ball Collision in Python with Visual Module.


I only compute the collision between bed and blue one. They're bola[1] and bola[2] respectively


from visual import *
from random import uniform,random
from visual.controls import *

def change():
global jalan
if b.value:
jalan = True
for ball in(bola):
ball.vx = uniform(-7,7)
ball.vy = uniform(-7,7)
ball.vz = uniform(-7,7)
else:
jalan = False

c = controls(title='Tempat Tombol',x=800, y=0, width=300, height=300, range=50)
b = toggle( pos=(0,0), width=20, height=20, text='Click me', action=lambda: change() )
display(center=(0,0,0),background=(1,1,1), #autoscale=False,
width=600, height=600, forward=(-0.4,-0.3,-1)) #arah kamera
g = -1.
dt = .1
e = 1.
b.value = True
jalan = True
l = 17.
dl = .01
n = 11

distant_light(direction=(1,1,1), color=color.red)
lantai = box(color=color.white, pos=(0,0,0),length=l,height=dl, width=l, opacity=.3)
dindingKiri = box(color=color.white, pos=(-l/2,l/2,0),length=dl,height=l, width=l, opacity=.3)
dindingKanan= box(color=color.white, pos=(l/2,l/2,0),length=dl,height=l, width=l, opacity=.3)
dBelakang = box(color=color.white, pos=(0,l/2,-l/2),length=l,height=l, width=dl, opacity=.3)
atap = box(color=color.white, pos=(0,l,0),length=l,height=dl, width=l, opacity=.3)
bola = []
for i in arange(n):
ball = sphere (pos=(uniform(1,7),0,uniform(-7,7)), radius=.3, color=color.green)
ball.v = vector(uniform(-7,7),uniform(-7,7),uniform(-7,7))
bola.append(ball)


bola[1].radius = 2.5
bola[2].radius = 2.5

bola[1].color = color.red
bola[2].color = color.blue
def proses():
for ball in (bola):
a = g
ball.v[1] += a*dt
ball.pos+= ball.v*dt
tumbukan()
tumbukanBola()

def tumbukan():
for ball in(bola):
if ball.y<0:
ball.y = 0.01
ball.v[1] *=-1.*e
elif ball.y>l:
ball.y = l-.01
ball.v[1] *= -1
if ball.x<-l/2:
ball.x=-l/2+.01
ball.v[0] *= -1*e
if ball.x>l/2:
ball.x=l/2-.01
ball.v[0] *= -1*e
if ball.z<-l/2:
ball.z=-l/2+.01
ball.v[2] *= -1*e
if ball.z>l/2:
ball.z=l/2-.01
ball.v[2] *= -1*e

def tumbukanBola():
#pass
jarak = mag(bola[2].pos-bola[1].pos)
if jarak<(bola[1].radius+bola[2].radius):
arah = norm(bola[2].pos-bola[1].pos)
v1 = dot(bola[1].v,arah)
v2 = dot(bola[2].v,arah)
dv = v2-v1
bola[1].v += dv*arah
bola[2].v -= dv*arah



while 1:
rate (51)
if jalan:
proses()







.





Alright, Now Do It in Python, with style, :)


Python version of this flash action script of electron under Lorentz force, :)

from visual import *
from random import uniform

display(center=(0,0,0),background=(1,1,1), autoscale=False,
width=600, height=600,
#forward=(-0.4,-0.3,-1)
)

distant_light(direction=(1,1,1), color=color.red)


l = 11
dt = 1./8.
medan = box(color=color.white,
pos=(l/2,0,0),length=l,height=l,
width=l, opacity=.3)

ball = sphere (pos=(-7,0,0), radius=.3, color=(uniform(0,1),uniform(0,1),uniform(0,1)))

def awal():
global q,m,B,v
q = 1.
m = 1.
B = vector(0.,0.,1.)
v = vector(3.,0.,0.)


def proses():
global v,B
if ball.x > 0:
B = vector(0.,0.,1.)
else:
B = vector(0.,0.,0.)
print B
F = q*(cross(v,B))
a = F/m
v += a*dt

ball.pos += v*dt
print ball.x

awal()
while 1:
rate (37)
proses()



.





Menyapa Senjata Lama.


Sudah lama tidak otak-atik Macromedia Flash.

Yup, masih yang Macromedia, bukan Adobe, :) .

Membuat animasi bola bermuatan (atau elektron) yang bergerak lurus dengan kecepatan konstan tiba-tiba mencapai daerah dengan  medan magnet. Sesuai hukum Lorentz maka bola/elektron akan bergerak melengkung.

Action script hanya ditulis pada action di frame pertama layer background.






px0 = bola._x;
py0 = bola._y;
awal();
_root.onEnterFrame = function() {
if (jalan == true) {
proses();
}
//trace(jalan)
};
function awal() {
jalan = false;
bola._x = px0;
bola._y = py0;
q = 1;
B = 1;
tB.text = B;
//massa
m = 1;
tm.text = m;
//kecepatan
vx = 50;
vy = -10;
tvx.text = vx;
tvy.text = vy;
//percepatan
ax = 0;
ay = 0;
//posisi
px = 0;
py = 0;
dt = 1/8;
}
function bacaInput() {
vx = Number(tvx.text);
vy = Number(tvy.text);
m = Number(tm.text);
B = Number(tB.text);
}
function updateNilai() {
tB.text = B;
tm.text = m;
tvx.text = vx;
tvy.text = vy;
}
function proses() {
v = Math.sqrt(vx*vx+vy*vy);
if (bola._x>200) {
F = B*q*v;
} else {
F = 0;
}
a = F/m;
//arah vektor normal v
nvx = vx/v;
nvy = vy/v;
/*arah vektor percepatan
karena vektor yang tegak lurus a=(ax,ay) adalah at=(-ay,ax)
*/
nax = -nvy;
nay = nvx;
ax = a*nax;
ay = a*nay;
//hitung kecepatan baru
vx += ax*dt;
vy += ay*dt;
px += vx*dt;
py -= vy*dt;
trace(F);
//update posisi bola
bola._x = px0+px;
bola._y = py0+py;
updateNilai();
}
//tombol-tombol
//tombol tbJalan
tbJalan.onRelease = function() {
bacaInput();
jalan = true;
};
tbStop.onRelease = function() {
jalan = false;
};
tbReset.onRelease = function() {
awal();
};


.







Wednesday, April 27, 2016

Iterasi di Python


Jika kita punya sebuah list bernama bola yang didefinisikan sebagai:

bola = []

kemudian kita membuat obyek bernama ball

ball = sphere (pos=(uniform(1,7),0,uniform(-7,7)), radius=.3, color (uniform(0,1),uniform(0,1),uniform(0,1)))
ball.vx  = uniform(-7,7)
ball.vy  = uniform(-7,7)
ball.vz  = uniform(-7,7)
 
Obyek ini kita masukkan ke dalam bola dengan perintah

bola.append(ball)

Kita dapat melakukannya berkali-kali sehingga pada list bola terdapat beberapa obyek bernama ball

Jika kita ingin mengakses obyek tersebut, kita dapat menggunakan perintah semacam

bola[0].vx = 1

jika kita ingin mengakses vx di semua obyek bola, kita dapat menggunakan iterasi

for i in arange (n):
  bola[i].vx = 1


Namun di python ada cara lain yang juga mudah

for ball in (bola):
  ball.vx = 1

Berikut contoh kode yang menggunakan iterasi seperti itu

from visual import *
from random import uniform,random
from visual.controls import *

def change():
global jalan,vx,vy,vz
if b.value:
jalan = True
for ball in(bola):
ball.vx = uniform(-7,7)
ball.vy = uniform(-7,7)
ball.vz = uniform(-7,7)
else:
jalan = False

c = controls(title='Tempat Tombol',x=800, y=0, width=300, height=300, range=50)
b = toggle( pos=(0,0), width=20, height=20, text='Click me', action=lambda: change() )
display(center=(0,0,0),background=(1,1,1), #autoscale=False,
width=600, height=600, forward=(-0.4,-0.3,-1)) #arah kamera
g = -1.
dt = .1
e = 1.
b.value = True
jalan = True
l = 17.
dl = .01
n = 11

distant_light(direction=(1,1,1), color=color.red)
lantai = box(color=color.white, pos=(0,0,0),length=l,height=dl, width=l, opacity=.3)
dindingKiri = box(color=color.white, pos=(-l/2,l/2,0),length=dl,height=l, width=l, opacity=.3)
dindingKanan= box(color=color.white, pos=(l/2,l/2,0),length=dl,height=l, width=l, opacity=.3)
dBelakang = box(color=color.white, pos=(0,l/2,-l/2),length=l,height=l, width=dl, opacity=.3)
atap = box(color=color.white, pos=(0,l,0),length=l,height=dl, width=l, opacity=.3)
bola = []
for i in arange(n):
ball = sphere (pos=(uniform(1,7),0,uniform(-7,7)), radius=.3, color=(uniform(0,1),uniform(0,1),uniform(0,1)))
ball.vx = uniform(-7,7)
ball.vy = uniform(-7,7)
ball.vz = uniform(-7,7)
bola.append(ball)

def proses():
global vx,vy,vz
for ball in (bola):
a = g
ball.vy += a*dt
ball.pos+= vector(ball.vx*dt,ball.vy*dt,ball.vz*dt)
tumbukan()

def tumbukan():
global vx,vy,vz
for ball in(bola):
if ball.y<0:
ball.y = 0.01
ball.vy *=-1.*e
elif ball.y>l:
ball.y = l-.01
ball.vy *= -1
if ball.x<-l/2:
ball.x=-l/2+.01
ball.vx *= -1*e
if ball.x>l/2:
ball.x=l/2-.01
ball.vx *= -1*e
if ball.z<-l/2:
ball.z=-l/2+.01
ball.vz *= -1*e
if ball.z>l/2:
ball.z=l/2-.01
ball.vz *= -1*e

while 1:
rate (100)
if jalan:
proses()


.




Tuesday, April 26, 2016

Stack.

 It's basically an unused cymbal thrown on top of another broken one at the cymbal stand, :P

 #edisiError

Thursday, April 21, 2016

Lorenz Attractor in Python with Visual Module.

 So much faster than matplotlib 3d projection



from visual import *
from random import uniform
display(center=(0,0,0), #pusat display
background=(1,1,1),
#autoscale=False, #agar display tidak otomatis mengikuti obyek
width=600,
height=600,
forward=(-0.4,-0.3,-1)) #arah kamera
x = 1.
y = 1.
z = 1.

dt = 1./64.
s = 10.
b = 8./3.
r = 28
w = 0.
dw = 0.01

n = 0
while 1:
rate(1)
while n<3000:
n += 1

xdot = s * (y-x)
ydot = x*r -x*z -y
zdot = x*y -b*z

x = x+xdot*dt
y = y+ydot*dt
z = z+zdot*dt

w +=dw
if w>1 or w<0:
dw = -dw

sphere(pos=(x,y,z),radius=.7,color=(0.,w,0))














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